To Distribute a 360 Reality Audio OR Dolby Atmos mix the wav files must be mixed and encoded to their respective formats:

  1. We need a WAV file or MP3 version of the stereo mix.

  2. NEXT we need stem files of the original recording OR what you want us to immersify - we place your WAV stem files in object based or spherical positioning depending on whether 360 Reality Audio or Dolby Atmos mix.

  3. Supported stereo formats

    a. Stereo:

    AIF, AIFF, FLAC, MP3, M4A, OGG, WAV up to 192 kHz, 16-bit, 24-bit

    1 MB to 1 GB file size per track

    MusicXR supports 24-bit/192 kHz audio, as well as nearly every

    audio file format—WAV, FLAC, MP3, and more -

  4. 24-bit 48khz WAV is best delivery for 360 Reality Audio WAV files.

  5. ONCE SUBMITTED, MusicXR takes it from there - we will send you an approval link before we distribute.

  6. The 360 Reality Audio files will be included in the transport to the supported DSPs.

  • Currently only Amazon and Peertracks support 360 Reality Audio. So not all your DSPs will publish your 360 Reality Audio mix. Dolby Atmos is availalble through Apple, Tidal, Deezer, Amazon which we all distribute to.

Bright living room with modern inventory
Bright living room with modern inventory

COVER ART SPECS

  • Text on artwork is optional. The only text permitted on the artwork is a) release b) title, c) artist name, and (if applicable)d) label name. Artwork must not include additional info, roles/instruments, "produced by"/presents," track list, logos, barcodes, social-media info, production info, ads, audio format logos/info, release date, contact info, codes, URLs, etc.

  • Text on artwork, in metadata, on agreements must match exactly (language, spacing, etc.) If one main artist name is on the artwork, the other main artist name(s) should also be there.

  • If a featured artist is on the artwork, the main artist and other featured artist should also be on the artwork, artwork should not imply that a featured artist is the/a main artist

  • Artwork, or its images/logos/fonts, must not infringe on another entity’s copyrights/trademarks.

  • Artwork must not be low-quality, offensive, pornographic, or include advertising, contact info, URLs, QR codes, barcodes, addresses, or any other additional information.

  • Artwork must not be misleading

  • Artwork must be unique to the release. If an image is to be reused, then a unique release title is required on the image.

  • Formatting requirements: Images must be square 1:1 aspect ratio

    Format: JPG, JPEG, PNG, BMP, TIF, TIFF, or GIF - JPEG with .jpg extension (quality unconstrained) or PNG with .png extension - File formats: JPEG or PNG (100% quality)

    Cover Art Dimensions: minimum 1400 x 1400 px, recommended size of 3000 x 3000 pixels, maximum 4000 x 4000 px

    Ringtone Dimensions: minimum size of 800 x 800 pixels. 1400 x 1400 pixels recommended for best results

    File size: minimum 100 KB, maximum 10 MB per image

Color space: RGB (screen standard)

Do not increase the size of a smaller image to meet the minimum size standard. Excessively blurry or pixelated images will be rejected.

Important: CMYK (print standard) images WILL NOT be accepted.

STUDIO SUBMISSIONS, click below, this is where you will upload files and any special instructions. We create an immersive mix IF YOU DONT HAVE ONE.

click link for DIY 360 Reality Audio software

want to learn Dolby Atmos software click below

This is the STUDIO side of our business. If you're new to immersive audio and don't have your music formatted then you're in the right place! 

Master Files 24bit 48kHz WAV

Music Cover Art Specs

Need to bypass this section DIY do-it-yourself click below

Audio MASTER file(s) request

Artwork submission can be an easy task, send us what you have. Our in-house design team properly format the spec.

Before your song can be distributed globally in 360 Reality Audio or Dolby Atmos, there are a few key steps:

  • FIRST, ensure your audio track is properly formatted.

  • If you don't have an immersive mix or mastered track, MusicXR can help with that process and prep your music accordingly.

  • Upon submission, we inspect the track and create an MP4 immersive master based on DSP specifications.

  • If you're DIY do-it-yourself, check our links below for Apple Dolby Atmos master specs and other guidelines. Information there is what we follow to ensure approved submission to the DSP's. Apple Guidelines

Submit files the best you can, don't worry if it's not perfect we inspect, upload what you have, we’ll take it from there!

Get Your Project Ready for Immersive Audio Production